MCQEasyJEE 2023Projectile Motion

JEE Physics 2023 Question with Solution

A projectile is projected at 3030^\circ from horizontal with initial velocity 40ms140 \, ms^{-1}. The velocity of the projectile at t=2st = 2 \, s from the start will be :

(Provided that g=10m/s2g = 10 \, m/s^2)

  • A

    Zero

  • B

    203ms120\sqrt{3} \, ms^{-1}

  • C

    403ms140\sqrt{3} \, ms^{-1}

  • D

    20ms120 \, ms^{-1}

Answer

Correct answer:B

Step-by-step solution

Standard Method

Given: Initial speed is u=40ms1u = 40 \, ms^{-1}, angle of projection is 3030^\circ, time is t=2st = 2 \, s, and g=10m/s2g = 10 \, m/s^2.

Find: The velocity of the projectile after 2s2 \, s.

Resolve the initial velocity into components:

Ux=ucos30=40cos30=4032=203ms1U_x = u \cos 30^\circ = 40 \cdot \cos 30^\circ = 40 \cdot \frac{\sqrt{3}}{2} = 20\sqrt{3} \, ms^{-1} Uy=usin30=40sin30=4012=20ms1U_y = u \sin 30^\circ = 40 \cdot \sin 30^\circ = 40 \cdot \frac{1}{2} = 20 \, ms^{-1}

The horizontal component remains constant, so

Vx=Ux=203ms1V_x = U_x = 20\sqrt{3} \, ms^{-1}

The vertical component after t=2st = 2 \, s is

Vy=Uygt=20102=0ms1V_y = U_y - gt = 20 - 10 \cdot 2 = 0 \, ms^{-1}

Now the resultant velocity is

V=Vx2+Vy2V = \sqrt{V_x^2 + V_y^2}

Substituting the values:

V=(203)2+02=1200=203ms1V = \sqrt{(20\sqrt{3})^2 + 0^2} = \sqrt{1200} = 20\sqrt{3} \, ms^{-1}

Therefore, the velocity of the projectile after 2s2 \, s is 203ms120\sqrt{3} \, ms^{-1}. The correct option is B.

Common mistakes

  • Using the full initial speed 40ms140 \, ms^{-1} as the horizontal component is incorrect because projectile motion must first be resolved into components. Use ucos30u\cos 30^\circ and usin30u\sin 30^\circ before applying kinematics.

  • Assuming the horizontal velocity changes due to gravity is wrong because gravity acts only vertically. Keep VxV_x constant and change only the vertical component with Vy=UygtV_y = U_y - gt.

  • Forgetting that at t=2st = 2 \, s the vertical velocity becomes zero leads to an incorrect resultant speed. First compute VyV_y, then combine VxV_x and VyV_y using the vector magnitude formula.

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